![]() ![]() “And they gave us a lot of creative freedom, too. to a small, Western, independent team is unheard of,” Flick said. “I still don’t think Sonic Mania is real because the scenario where a big Japanese publisher gives their top I.P. Sonic Mania celebrates the series’ 25th anniversary and features the best of Classic Sonic, while pushing the envelope forward with 60 frames-per-second gameplay and pixel-perfect physics. 2010) worked on the creative team as a level designer for the new Sonic Mania video game released in August by SEGA.Ĭhristian Whitehead, Headcannon and PagodaWest Games, who were all chosen for their work in the Sonic community, developed the game in collaboration with SEGA of America. Johnny Carson School of Theatre and Film Alumnus Brad Flick (B.F.A. (bottom) A screen shot from the Stardust Speedway level on Sonic Mania, which Flick helped create. (top) Brad Flick (second from left) with the other members of the creative team pose with Naoto Ohshima (front), Sonic's original creator. ![]()
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